MIBR vs THUNDERdOWNUNDER
IEM Cologne 2026Match recap
A 1–0 result: THUNDERdOWNUNDER got past MIBR. Map scores: Inferno 6–13. asap (THUNDERdOWNUNDER) led the server with 21 kills, 107.0 ADR and a 1.78 rating. Clutch of the match: TjP (THUNDERdOWNUNDER) won a 1v2 in round 4 on Inferno. Biggest economy swing: MIBR won round 5 on Inferno with $9,350 of equipment against $24,400.
Map veto
Rounds
Economy
Team equipment value at the end of each buy. Drag to scrub.
Scoreboard
| Player | |||||||
|---|---|---|---|---|---|---|---|
| venomzera | 15 | 16 | 6 | -1 | 82.5 | 74% | 0.88 |
| kl1m | 13 | 14 | 2 | -1 | 73.3 | 74% | 0.85 |
| insani | 9 | 12 | 3 | -3 | 70.4 | 74% | 0.73 |
| LNZ | 9 | 13 | 2 | -4 | 52.6 | 68% | 0.72 |
| brnz4n | 8 | 14 | 2 | -6 | 61.4 | 68% | 0.66 |
| asap | 21 | 9 | 4 | +12 | 107.0 | 89% | 1.78 |
| liazz | 15 | 12 | 3 | +3 | 81.5 | 74% | 1.17 |
| TjP | 15 | 11 | 4 | +4 | 93.5 | 84% | 1.22 |
| dexter | 9 | 11 | 4 | -2 | 52.4 | 84% | 0.83 |
| aliStair | 8 | 12 | 2 | -4 | 45.9 | 63% | 0.78 |
ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).
Clutches wonMIBR 1THUNDERdOWNUNDER 2
1v2TjPRound 4won
- LNZ → liazz
- TjP → insani
- TjP → LNZ
1v1brnz4nRound 7won
- liazz → LNZ
- brnz4n → liazz
1v1asapRound 8won
- insani → aliStair
- asap → insani
Pistol rounds
Opening duels
| Player | Won | Lost |
|---|---|---|
| venomzera | 3 | 0 |
| kl1m | 4 | 1 |
| insani | 3 | 2 |
| brnz4n | 2 | 2 |
| LNZ | 0 | 2 |
| TjP | 2 | 1 |
| asap | 3 | 3 |
| aliStair | 0 | 1 |
| liazz | 2 | 4 |
| dexter | 0 | 3 |
Multi-kill rounds
| Player | 3K | 4K | 5K |
|---|---|---|---|
| brnz4n | 1 | 0 | 0 |
| asap | 1 | 0 | 1 |
| TjP | 2 | 0 | 0 |
| liazz | 1 | 0 | 0 |
| aliStair | 1 | 0 | 0 |
| dexter | 1 | 0 | 0 |
Kill matrix
| MIBR | asap | liazz | TjP | dexter | aliStair |
|---|---|---|---|---|---|
| venomzera | 0:7 | 3:3 | 3:1 | 6:1 | 3:3 |
| kl1m | 2:6 | 4:5 | 1:3 | 3:0 | 3:0 |
| insani | 1:4 | 2:1 | 3:4 | 1:2 | 2:1 |
| LNZ | 2:2 | 1:3 | 2:5 | 0:1 | 4:2 |
| brnz4n | 4:2 | 2:3 | 1:2 | 1:5 | 0:2 |
Rows: MIBR players, columns: THUNDERdOWNUNDER players. Each cell is kills by the row player on the column player : kills the other way.
MIBR: recent results
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THUNDERdOWNUNDER: recent results
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