Jogador
21Clutches vencidos
1v2Melhor clutch vencido
0.93Rating
45Mapas
0.92K/D
72.0ADR
35%HS
69%KAST
93–91Duelos de abertura
Por mapa
| Mapa | Mapas | K/D | ADR |
|---|---|---|---|
| mirage | 12 | 0.91 | 71.6 |
| ancient | 12 | 0.85 | 68.7 |
| nuke | 12 | 0.99 | 78.4 |
| inferno | 4 | 1.07 | 73.5 |
| overpass | 2 | 0.57 | 49.5 |
| train | 2 | 0.97 | 73.3 |
| dust2 | 1 | 1.27 | 81.1 |
Últimos 20 mapas
| Adversário | Mapa | K–D | ADR |
|---|---|---|---|
| Phantom Academy | mirage | 2–15 | 42.5 |
| Phantom Academy | ancient | 9–14 | 68.3 |
| Mai Tai | nuke | 10–17 | 62.1 |
| Mai Tai | mirage | 8–16 | 44.5 |
| Mai Tai | ancient | 14–18 | 75.0 |
| Mai Tai | mirage | 11–15 | 66.8 |
| 8Sins | nuke | 17–11 | 68.9 |
| Bebop | mirage | 9–15 | 60.2 |
| Bebop | ancient | 19–15 | 73.7 |
| Bebop | nuke | 23–16 | 92.0 |
| japczany | ancient | 6–16 | 45.4 |
| japczany | mirage | 8–13 | 56.1 |
| HYPERSPIRIT | mirage | 17–12 | 108.8 |
| HYPERSPIRIT | nuke | 13–17 | 74.1 |
| HYPERSPIRIT | ancient | 11–17 | 59.3 |
| GenOne | ancient | 5–15 | 56.7 |
| GenOne | overpass | 3–13 | 34.4 |
| Washington | train | 17–14 | 81.5 |
| Washington | nuke | 12–17 | 93.7 |
| Washington | inferno | 8–13 | 50.5 |
Histórico de equipes
Carreira por ano
| Ano | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| 2026 | 20 | 0.77 | 66.7 | 66% |
| 2025 | 20 | 1.06 | 76.0 | 72% |
| 2024 | 5 | 0.95 | 75.4 | 69% |
Rating por torneio
| Torneio | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| CCT 2026 Challengers Europe Series 7 | 2 | 0.41 | 56.6 | 45% |
| CCT 2026 Europe Series 5 | 4 | 0.72 | 61.9 | 62% |
| CCT Season 3 Europe Series 18 | 3 | 1.06 | 76.7 | 76% |
| A1 Gaming League Season 11 | 2 | 0.40 | 45.9 | 54% |
| European Pro league Series 4 | 8 | 0.77 | 71.5 | 68% |
| European Pro League Regular Season 3 | 12 | 0.99 | 74.1 | 74% |
| European Pro league Series 3 | 8 | 1.17 | 78.8 | 71% |
| United21 Season 16: Division 2 | 5 | 0.95 | 75.4 | 69% |
ADR e KAST são calculados por nós a partir dos dados dos rounds. O rating é calculado por nós a partir dos dados dos rounds (fórmula 1.0).
