Viperio vs All or Nothing

EU Winter Hunt
Viperio
0:2
Final · Bo3
2025-02-10 14:35 UTC
Head to head
All or Nothing
train11–13 (5–7 · 6–6)
dust22–13 (2–10 · 0–3)

Match recap

A 2–0 result: All or Nothing got past Viperio. Map scores: Train 11–13, Dust2 2–13. Jas_x -_- (All or Nothing) led the server with 33 kills, 85.2 ADR and a 1.29 rating. Clutch of the match: Revol (All or Nothing) won a 1v2 in round 9 on Train. Biggest economy swing: All or Nothing won round 20 on Train with $3,800 of equipment against $29,250.

Map veto

Viperio banned mirageAll or Nothing banned ancientViperio picked trainAll or Nothing picked dust2Viperio banned nukeAll or Nothing banned infernodecider picked anubis

Rounds

124

Economy

Team equipment value at the end of each buy. Drag to scrub.

Scoreboard

Player
swicher22184 +4 88.3 71% 1.31
Skrimo16175 -1 70.0 79% 0.89
dezt16153 +1 75.8 71% 1.11
zodi15194 -4 81.9 67% 0.86
Junyme11167 -5 46.0 63% 0.73
Jas_x -_-23154 +8 96.4 79% 1.35
Revol21164 +5 71.0 79% 1.37
kayZ15176 -2 77.5 75% 0.86
Razzmo14155 -1 83.2 58% 0.91
drqkonzer11174 -6 51.0 63% 0.81

ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).

Clutches wonViperio 2All or Nothing 3

1v1JunymeRound 6won
  1. Revol → Skrimo
1v2RevolRound 9won
  1. Skrimo → Jas_x -_-
  2. Revol → dezt
  3. Revol → Skrimo
1v2RevolRound 10won
  1. zodi → drqkonzer
  2. Revol → Skrimo
  3. Revol → zodi
1v2Jas_x -_-Round 15won
  1. Junyme → Razzmo
  2. Jas_x -_- → Junyme
1v1swicherRound 22won
  1. drqkonzer → dezt
  2. swicher → drqkonzer

Pistol rounds

All or NothingRound 1
ViperioRound 13

Opening duels

PlayerWonLost
swicher42
Junyme11
zodi35
dezt03
Skrimo14
kayZ40
Jas_x -_-31
Revol32
Razzmo11
drqkonzer45

Multi-kill rounds

Player3K4K5K
swicher110
dezt010
zodi200
Skrimo100
Revol210
drqkonzer010
Jas_x -_-300
Razzmo100

Kill matrix

ViperioJas_x -_-RevolkayZRazzmodrqkonzer
swicher3:75:35:14:45:3
Skrimo6:43:34:81:12:1
dezt1:24:44:04:43:4
zodi4:72:61:22:36:1
Junyme1:32:53:44:21:2

Rows: Viperio players, columns: All or Nothing players. Each cell is kills by the row player on the column player : kills the other way.

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