Villainous vs Artemis
Fragadelphia CS:DOMatch recap
A 2–1 result: Artemis got past Villainous. Map scores: Anubis 10–13, Nuke 13–6, Vertigo 14–16. Top performer: Cyrix of Villainous, 56–44 with 82.5 ADR (rating 1.17). The biggest clutch belonged to c0ntr01, a 1v4 won for Artemis in round 9 on Vertigo. On Nuke, Artemis stole round 3 on a $1,300 buy against $22,250.
Map veto
Rounds
Partial data: Rounds left out: 2. The data feed contradicted itself in them; the map score is complete, player stats exclude them.
Economy
Team equipment value at the end of each buy. Drag to scrub.
Scoreboard
| Player | |||||||
|---|---|---|---|---|---|---|---|
| dopplahs | 17 | 18 | 6 | -1 | 92.7 | 74% | 0.97 |
| TyRa | 15 | 16 | 4 | -1 | 65.0 | 70% | 0.89 |
| Zamgaa | 14 | 16 | 4 | -2 | 66.1 | 74% | 0.88 |
| Cyrix | 13 | 15 | 4 | -2 | 75.9 | 78% | 0.83 |
| Beast | 9 | 16 | 3 | -7 | 45.4 | 61% | 0.60 |
| neight | 22 | 15 | 4 | +7 | 97.1 | 83% | 1.31 |
| CMitch | 21 | 12 | 8 | +9 | 102.0 | 78% | 1.31 |
| Jpp | 15 | 17 | 4 | -2 | 77.2 | 87% | 0.91 |
| Orb1t | 12 | 8 | 2 | +4 | 43.0 | 87% | 1.10 |
| c0ntr01 | 11 | 16 | 5 | -5 | 51.4 | 70% | 0.75 |
ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).
Clutches wonVillainous 0Artemis 0
No clutch won on this map.
Pistol rounds
Opening duels
| Player | Won | Lost |
|---|---|---|
| dopplahs | 6 | 0 |
| TyRa | 4 | 1 |
| Cyrix | 1 | 0 |
| Zamgaa | 1 | 3 |
| Beast | 1 | 6 |
| neight | 5 | 2 |
| CMitch | 2 | 2 |
| Jpp | 1 | 3 |
| c0ntr01 | 2 | 6 |
Multi-kill rounds
| Player | 3K | 4K | 5K |
|---|---|---|---|
| dopplahs | 1 | 0 | 0 |
| TyRa | 1 | 0 | 0 |
| Zamgaa | 1 | 0 | 0 |
| c0ntr01 | 1 | 1 | 0 |
| neight | 2 | 0 | 0 |
| Orb1t | 1 | 0 | 0 |
| Jpp | 1 | 0 | 0 |
Kill matrix
| Villainous | neight | CMitch | Jpp | Orb1t | c0ntr01 |
|---|---|---|---|---|---|
| dopplahs | 6:6 | 3:1 | 5:7 | 0:3 | 5:1 |
| TyRa | 5:2 | 4:5 | 3:0 | 4:3 | 1:8 |
| Zamgaa | 3:6 | 2:6 | 5:2 | 0:1 | 6:1 |
| Cyrix | 2:3 | 1:5 | 4:4 | 4:2 | 2:1 |
| Beast | 1:5 | 2:4 | 2:2 | 0:3 | 4:4 |
Rows: Villainous players, columns: Artemis players. Each cell is kills by the row player on the column player : kills the other way.
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