THUNDERdOWNUNDER vs B8
IEM Cologne 2026Match recap
A 1–0 result: B8 got past THUNDERdOWNUNDER. Map scores: Dust2 11–13. dexter (THUNDERdOWNUNDER) led the server with 22 kills, 89.5 ADR and a 1.22 rating. Clutch of the match: alex666 (B8) won a 1v1 in round 1 on Dust2. Biggest economy swing: B8 won round 11 on Dust2 with $13,900 of equipment against $27,550.
Map veto
Rounds
Economy
Team equipment value at the end of each buy. Drag to scrub.
Scoreboard
| Player | |||||||
|---|---|---|---|---|---|---|---|
| dexter | 22 | 17 | 3 | +5 | 89.5 | 83% | 1.22 |
| aliStair | 18 | 18 | 7 | 0 | 87.4 | 71% | 1.02 |
| liazz | 17 | 16 | 3 | +1 | 61.3 | 75% | 0.94 |
| asap | 12 | 17 | 7 | -5 | 78.0 | 79% | 0.68 |
| TjP | 10 | 16 | 3 | -6 | 49.5 | 79% | 0.72 |
| esenthial | 21 | 16 | 1 | +5 | 77.7 | 75% | 1.17 |
| npl | 19 | 17 | 6 | +2 | 87.4 | 71% | 1.12 |
| kensizor | 16 | 19 | 5 | -3 | 75.9 | 67% | 0.87 |
| s1zzi | 14 | 13 | 5 | +1 | 63.2 | 88% | 0.91 |
| alex666 | 13 | 14 | 5 | -1 | 64.5 | 79% | 0.87 |
ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).
Clutches wonTHUNDERdOWNUNDER 2B8 1
1v1alex666Round 1won
- dexter → s1zzi
- alex666 → dexter
1v1liazzRound 5won
- esenthial → TjP
- liazz → esenthial
1v1aliStairRound 9won
- liazz → liazz
Pistol rounds
Opening duels
| Player | Won | Lost |
|---|---|---|
| asap | 3 | 1 |
| liazz | 2 | 2 |
| TjP | 2 | 2 |
| dexter | 1 | 2 |
| aliStair | 4 | 5 |
| npl | 4 | 2 |
| s1zzi | 3 | 1 |
| kensizor | 2 | 3 |
| esenthial | 1 | 2 |
| alex666 | 2 | 4 |
Multi-kill rounds
| Player | 3K | 4K | 5K |
|---|---|---|---|
| dexter | 2 | 0 | 0 |
| aliStair | 2 | 0 | 0 |
| TjP | 1 | 0 | 0 |
| npl | 2 | 0 | 0 |
| kensizor | 1 | 0 | 0 |
| esenthial | 1 | 0 | 0 |
Kill matrix
| THUNDERdOWNUNDER | esenthial | npl | kensizor | s1zzi | alex666 |
|---|---|---|---|---|---|
| dexter | 4:4 | 9:0 | 3:4 | 4:4 | 2:5 |
| aliStair | 3:4 | 3:9 | 6:0 | 1:3 | 5:2 |
| liazz | 4:4 | 2:4 | 4:5 | 4:1 | 3:1 |
| asap | 4:3 | 2:4 | 1:5 | 3:4 | 2:1 |
| TjP | 1:6 | 1:2 | 5:2 | 1:2 | 2:4 |
Rows: THUNDERdOWNUNDER players, columns: B8 players. Each cell is kills by the row player on the column player : kills the other way.
B8: next match
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