Speedrunners vs Rapid Reflexes

Rushzone CS2 January 2026
Speedrunners
0:2
Final · Bo3
2026-01-17 07:00 UTC
Head to head
Rapid Reflexes
nuke9–13 (7–5 · 2–8)
overpass14–16 (6–6 · 6–6 · 2–4)

Match recap

A 2–0 result: Rapid Reflexes got past Speedrunners. Map scores: Nuke 9–13, Overpass 14–16. Top performer: snf- of Rapid Reflexes, 51–32 with 107.3 ADR (rating 1.35). The biggest clutch belonged to pampeliNak, a 1v3 won for Speedrunners in round 8 on Overpass. On Overpass, Rapid Reflexes stole round 19 on a $2,300 buy against $30,800.

Map veto

Speedrunners picked nukeRapid Reflexes picked overpassdecider picked dust2

Rounds

122

Economy

Team equipment value at the end of each buy. Drag to scrub.

Scoreboard

Player
pampeliNak21164 +5 95.6 68% 1.39
zolder18185 0 101.1 68% 1.04
Padik9616184 -2 82.2 64% 0.94
s0ber_15132 +2 74.4 73% 0.98
Meatflydrago10173 -7 48.3 64% 0.67
mates21167 +5 104.5 91% 1.26
snf-21125 +9 100.7 82% 1.30
EcoKing17205 -3 81.3 86% 0.83
Matzen12166 -4 60.7 68% 0.78
Matyx11164 -5 49.7 64% 0.80

ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).

Clutches wonSpeedrunners 1Rapid Reflexes 4

1v2matesRound 13won
  1. Meatflydrago → snf-
  2. mates → Meatflydrago
  3. mates → Padik96
1v1snf-Round 17won
  1. zolder → Matyx
  2. snf- → zolder
1v1MatzenRound 18won
  1. s0ber_ → EcoKing
1v2Padik96Round 21won
  1. EcoKing → zolder
  2. Padik96 → EcoKing
  3. Padik96 → mates
1v1snf-Round 22won
  1. zolder → mates
  2. snf- → zolder

Pistol rounds

SpeedrunnersRound 1
Rapid ReflexesRound 13

Opening duels

PlayerWonLost
Padik9640
s0ber_20
zolder21
pampeliNak44
Meatflydrago14
snf-41
mates23
EcoKing35
Matzen04

Multi-kill rounds

Player3K4K5K
pampeliNak110
Padik96200
Meatflydrago100
zolder100
mates200
Matzen100
Matyx100

Kill matrix

Speedrunnersmatessnf-EcoKingMatzenMatyx
pampeliNak5:44:57:13:32:3
zolder3:21:72:46:36:2
Padik964:62:26:62:22:2
s0ber_2:32:33:24:34:2
Meatflydrago2:63:42:41:12:2

Rows: Speedrunners players, columns: Rapid Reflexes players. Each cell is kills by the row player on the column player : kills the other way.

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