DXA vs Arcade
HyperX & Intel Nationals 20260:2
dust29–13 (6–6 · 3–7)
cache8–13 (5–7 · 3–6)
Match recap
Arcade took the series 2–0 against DXA. Map scores: Dust2 9–13, Cache 8–13. Top performer: Kras of Arcade, 42–26 with 102.4 ADR (rating 1.46). The biggest clutch belonged to zoot, a 1v2 won for DXA in round 3 on Dust2. On Dust2, Arcade stole round 6 on a $9,050 buy against $29,850.
Rounds
122
Economy
Team equipment value at the end of each buy. Drag to scrub.
Scoreboard
| Player | |||||||
|---|---|---|---|---|---|---|---|
| supers | 20 | 13 | 1 | +7 | 81.0 | 77% | 1.44 |
| zoot | 13 | 14 | 6 | -1 | 66.3 | 64% | 0.98 |
| Fayke | 11 | 16 | 2 | -5 | 51.6 | 73% | 0.69 |
| Mingovi | 8 | 16 | 7 | -8 | 56.0 | 64% | 0.61 |
| c4put | 6 | 16 | 3 | -10 | 44.6 | 64% | 0.45 |
| N1ghtraid | 18 | 11 | 1 | +7 | 74.3 | 77% | 1.46 |
| 74lor | 16 | 14 | 6 | +2 | 80.6 | 77% | 1.12 |
| Kras | 16 | 13 | 4 | +3 | 85.5 | 68% | 1.10 |
| Mechanical | 12 | 11 | 4 | +1 | 44.2 | 77% | 1.00 |
| Winnieeeee | 12 | 9 | 7 | +3 | 75.5 | 82% | 1.04 |
ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).
Clutches wonDXA 2Arcade 0
1v2zootRound 3won
- N1ghtraid → supers
- zoot → N1ghtraid
- zoot → Winnieeeee
1v1supersRound 8won
- 74lor → Fayke
- supers → 74lor
Pistol rounds
DXARound 1
ArcadeRound 13
Opening duels
| Player | Won | Lost |
|---|---|---|
| Fayke | 2 | 1 |
| c4put | 1 | 1 |
| supers | 1 | 2 |
| Mingovi | 3 | 6 |
| zoot | 1 | 4 |
| 74lor | 4 | 1 |
| Winnieeeee | 3 | 1 |
| Kras | 5 | 4 |
| N1ghtraid | 2 | 2 |
Multi-kill rounds
| Player | 3K | 4K | 5K |
|---|---|---|---|
| supers | 1 | 1 | 0 |
| zoot | 2 | 0 | 0 |
| Mingovi | 1 | 0 | 0 |
| N1ghtraid | 2 | 1 | 0 |
| 74lor | 0 | 1 | 0 |
| Kras | 1 | 0 | 0 |
| Winnieeeee | 1 | 0 | 0 |
| Mechanical | 1 | 0 | 0 |
Kill matrix
| DXA | N1ghtraid | 74lor | Kras | Mechanical | Winnieeeee |
|---|---|---|---|---|---|
| supers | 4:3 | 4:2 | 5:2 | 6:5 | 1:1 |
| zoot | 2:4 | 2:4 | 2:3 | 3:0 | 4:2 |
| Fayke | 2:3 | 5:2 | 1:3 | 2:4 | 1:4 |
| Mingovi | 3:3 | 2:4 | 1:5 | 0:2 | 2:2 |
| c4put | 0:5 | 1:4 | 4:3 | 0:1 | 1:3 |
Rows: DXA players, columns: Arcade players. Each cell is kills by the row player on the column player : kills the other way.
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