Blaze Tracers vs Speedrunners

Rushzone CS2 January 2026
Blaze Tracers
0:2
Final · Bo3
2026-01-04 09:00 UTC
Head to head
Speedrunners
dust28–13 (5–7 · 3–6)
mirage8–13 (4–8 · 4–5)

Match recap

A 2–0 result: Speedrunners got past Blaze Tracers. Map scores: Dust2 8–13, Mirage 8–13. pampeliNak (Speedrunners) led the server with 57 kills, 142.7 ADR and a 1.95 rating. Clutch of the match: pampeliNak (Speedrunners) won a 1v3 in round 13 on Mirage. Biggest economy swing: Blaze Tracers won round 9 on Dust2 with $4,200 of equipment against $30,350.

Map veto

Blaze Tracers picked dust2Speedrunners picked miragedecider picked inferno

Rounds

121

Economy

Team equipment value at the end of each buy. Drag to scrub.

Scoreboard

Player
trash17152 +2 64.4 57% 1.19
kobl1zek16175 -1 85.0 57% 1.10
Kis14155 -1 72.8 71% 0.93
trapman9184 -9 51.4 52% 0.61
reazy3208 -17 39.9 48% 0.16
pampeliNak28115 +17 131.5 95% 1.97
zolder20134 +7 94.5 86% 1.36
s0ber_1782 +9 73.5 86% 1.29
Meatflydrago11167 -5 64.8 71% 0.72
Padik969116 -2 57.0 71% 0.78

ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).

Clutches wonBlaze Tracers 3Speedrunners 2

1v1s0ber_Round 2won
  1. kobl1zek → zolder
  2. s0ber_ → kobl1zek
1v1KisRound 4won
  1. Meatflydrago → kobl1zek
  2. Kis → Meatflydrago
1v1trapmanRound 5won
  1. zolder → trash
  2. trapman → zolder
1v1s0ber_Round 7won
  1. trash → zolder
  2. s0ber_ → trash
1v2KisRound 19won
  1. pampeliNak → kobl1zek
  2. Kis → pampeliNak
  3. Kis → Padik96

Pistol rounds

SpeedrunnersRound 1
Blaze TracersRound 13

Opening duels

PlayerWonLost
trash22
Kis11
trapman14
reazy04
kobl1zek15
s0ber_40
Padik9652
zolder20
pampeliNak42
Meatflydrago11

Multi-kill rounds

Player3K4K5K
kobl1zek300
trash200
trapman100
Kis100
pampeliNak310
zolder200

Kill matrix

Blaze TracerspampeliNakzolders0ber_MeatflydragoPadik96
trash5:54:52:36:10:1
kobl1zek4:53:34:52:13:3
Kis2:52:40:36:24:1
trapman0:62:41:22:44:2
reazy0:72:41:40:30:2

Rows: Blaze Tracers players, columns: Speedrunners players. Each cell is kills by the row player on the column player : kills the other way.

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