Spieler
v1ze
Kinoa10Gewonnene Clutches
1v3Bester Clutch
0.91Rating
38Maps
0.89K/D
71.6ADR
53%HS
71%KAST
57–89Eröffnungsduelle
Nach Map
| Map | Maps | K/D | ADR |
|---|---|---|---|
| mirage | 10 | 0.98 | 75.5 |
| dust2 | 9 | 0.84 | 72.8 |
| ancient | 6 | 0.85 | 70.8 |
| inferno | 4 | 0.86 | 76.9 |
| nuke | 3 | 1.00 | 69.6 |
| anubis | 3 | 0.89 | 58.9 |
| overpass | 2 | 0.82 | 60.8 |
| vertigo | 1 | 0.63 | 61.5 |
Letzte 20 Maps
| Gegner | Map | K–D | ADR |
|---|---|---|---|
| BIG Academy | dust2 | 25–32 | 68.3 |
| BIG Academy | overpass | 8–14 | 55.4 |
| Mana Esports | dust2 | 8–15 | 56.5 |
| Mana Esports | mirage | 16–20 | 68.9 |
| Prestige Esports | ancient | 6–16 | 35.0 |
| Prestige Esports | inferno | 9–17 | 62.1 |
| Prestige Esports | mirage | 12–10 | 92.9 |
| BIG Academy | dust2 | 17–26 | 63.7 |
| BIG Academy | overpass | 15–14 | 65.5 |
| EAC | inferno | 10–12 | 82.9 |
| EAC | ancient | 12–21 | 63.5 |
| EAC | mirage | 7–15 | 72.4 |
| INFURITY Gaming | ancient | 15–17 | 86.9 |
| INFURITY Gaming | dust2 | 10–17 | 62.1 |
| INFURITY Gaming | nuke | 13–6 | 81.1 |
| Prestige Esports | nuke | 12–13 | 92.0 |
| Prestige Esports | mirage | 20–14 | 87.9 |
| Prestige Esports | ancient | 14–18 | 59.9 |
| Z7 Esports | mirage | 19–20 | 72.8 |
| Z7 Esports | dust2 | 12–11 | 76.1 |
Team-Historie
| Team | Maps | Zeitraum |
|---|---|---|
| Kinoa | 24 | 2026-05 – 2026-05 |
| 5 | 2025-02 – 2025-02 | |
| 9 | 2023-12 – 2024-01 |
Karriere nach Jahren
| Jahr | Maps | Rating | ADR | KAST |
|---|---|---|---|---|
| 2026 | 24 | 0.89 | 73.3 | 71% |
| 2025 | 5 | 0.87 | 66.2 | 64% |
| 2024 | 7 | 1.05 | 76.3 | 75% |
| 2023 | 2 | 0.76 | 46.8 | 61% |
Rating nach Turnier
| Turnier | Maps | Rating | ADR | KAST |
|---|---|---|---|---|
| United21 Season 49 | 10 | 0.80 | 69.1 | 71% |
| European Pro League Regular Season 5 | 14 | 0.94 | 75.8 | 72% |
| United21 Season 27 | 5 | 0.87 | 66.2 | 64% |
| European Pro League Season 14 Division 2 - CS2 | 7 | 1.05 | 76.3 | 75% |
| European Pro League Season 13: Division 2 | 2 | 0.76 | 46.8 | 61% |
ADR und KAST berechnen wir selbst aus den Rundendaten. Das Rating berechnen wir selbst aus den Rundendaten (1.0-Formel).