Spieler
7Gewonnene Clutches
1v3Bester Clutch
1.02Rating
31Maps
1.01K/D
80.4ADR
57%HS
69%KAST
57–67Eröffnungsduelle
Nach Map
| Map | Maps | K/D | ADR |
|---|---|---|---|
| nuke | 7 | 1.15 | 95.2 |
| mirage | 5 | 0.75 | 70.3 |
| inferno | 5 | 0.89 | 75.8 |
| anubis | 4 | 0.74 | 62.0 |
| overpass | 4 | 1.54 | 100.4 |
| dust2 | 3 | 0.84 | 63.6 |
| cache | 2 | 1.32 | 90.2 |
| ancient | 1 | 1.63 | 78.7 |
Letzte 20 Maps
| Gegner | Map | K–D | ADR |
|---|---|---|---|
| Rooster | cache | 17–13 | 90.7 |
| Orgless | cache | 20–15 | 89.7 |
| Orgless | nuke | 25–14 | 98.8 |
| Orgless | mirage | 11–12 | 71.6 |
| Orgless | nuke | 17–16 | 83.6 |
| Rooster | anubis | 9–14 | 50.1 |
| Rooster | inferno | 10–14 | 74.5 |
| DXA | overpass | 13–9 | 81.8 |
| DXA | inferno | 7–14 | 37.1 |
| DXA | anubis | 23–23 | 83.3 |
| Abyssal | mirage | 14–12 | 73.2 |
| Abyssal | overpass | 23–10 | 117.1 |
| MGLBROS | inferno | 21–13 | 103.6 |
| MGLBROS | dust2 | 15–12 | 74.1 |
| Rooster | anubis | 13–15 | 62.0 |
| Rooster | mirage | 7–15 | 71.4 |
| FURY | dust2 | 16–17 | 63.7 |
| FURY | inferno | 12–15 | 66.3 |
| FURY | nuke | 21–9 | 183.8 |
| Ground Zero Gaming | nuke | 10–16 | 71.4 |
Team-Historie
| Team | Maps | Zeitraum |
|---|---|---|
| 27 | 2026-03 – 2026-10 | |
| DOG | 4 | 2025-08 – 2025-08 |
Karriere nach Jahren
| Jahr | Maps | Rating | ADR | KAST |
|---|---|---|---|---|
| 2026 | 27 | 1.00 | 79.5 | 69% |
| 2025 | 4 | 1.13 | 85.8 | 71% |
Rating nach Turnier
| Turnier | Maps | Rating | ADR | KAST |
|---|---|---|---|---|
| ESL Challenger League Season 52 - Cup #3 Oceania | 3 | 1.44 | 93.4 | 75% |
| ESL Challenger League Season 52 - Cup #1 Oceania | 4 | 0.83 | 70.8 | 65% |
| DFRAG Open Series #5 | 9 | 1.11 | 78.5 | 70% |
| ESL Challenger League Season 51 - Cup #4 Oceania | 5 | 0.93 | 89.5 | 61% |
| ESL Challenger League Season 51 - Cup #2 Oceania | 6 | 0.78 | 71.6 | 72% |
| ESL Challenger League Season 50 - Cup #1 Oceania | 4 | 1.13 | 85.8 | 71% |
ADR und KAST berechnen wir selbst aus den Rundendaten. Das Rating berechnen wir selbst aus den Rundendaten (1.0-Formel).
