Turnier
ESL Challenger League Season 52 - Cup #1 Oceania 2026
2026-08-26 – 2026-09-01 · Matches: 10 · Teams: 7
10Ergebnisse
0Anstehend
7Teams
1Phasen
Platzierungen
Map-Pool des Turniers
| Map | Gespielte Maps | Picks | Banns | Rundensiege CT |
|---|---|---|---|---|
| Nuke | 6 | 8 | 1 | 59% |
| Inferno | 5 | 8 | 1 | 45% |
| Anubis | 4 | 4 | 5 | 50% |
| Mirage | 3 | 4 | 5 | 40% |
| Dust2 | 2 | 2 | 7 | 46% |
| Ancient | 1 | 1 | 8 | 17% |
| Cache | 0 | 0 | 9 | – |
Phasen
Playoffs Matches: 10
09:00Beendet
Bo3
Bo3
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
02
09:00Beendet
Bo3
Bo3
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
20
09:00Beendet
Bo3
Bo3
Arcade
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
12
09:00Beendet
Bo3
Bo3
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
20
09:00Beendet
Bo3
Bo3
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
02
09:00Beendet
Bo3
Bo3
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
20
09:00Beendet
Bo3
Bo3
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
21
09:15Beendet
Bo3
Bo3
Arcade
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
12
09:10Beendet
Bo3
Bo3
Arcade
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
20
09:00Beendet
Bo3
Bo3
ESL Challenger League Season 52 - Cup #1 Oceania (Playoffs)
20
Teams
| Team | Serienbilanz |
|---|---|
| THUNDERdOWNUNDER | 3–0 |
| Ground Zero Gaming | 3–2 |
| MARKnLARRY | 1–1 |
| Mindfreak | 1–1 |
| Arcade | 1–2 |
| Rooster | 1–2 |
| Orgless | 0–2 |
Statistik-Spitzenreiter
| Spieler | Maps | Rating | ADR |
|---|---|---|---|
| liazz THUNDERdOWNUNDER | 5 | 1.47 | 86.2 |
| sliimey Ground Zero Gaming | 9 | 1.33 | 92.2 |
| asap THUNDERdOWNUNDER | 5 | 1.29 | 87.2 |
| Mingovi Orgless | 4 | 1.27 | 84.1 |
| BRACE MARKnLARRY | 4 | 1.17 | 90.5 |
| foggers MARKnLARRY | 2 | 1.16 | 81.5 |
| 74lor Arcade | 8 | 1.14 | 76.8 |
| Void Mindfreak | 5 | 1.13 | 83.8 |
| Gratisfaction THUNDERdOWNUNDER | 5 | 1.10 | 76.1 |
| hazr Ground Zero Gaming | 9 | 1.08 | 84.4 |
ADR und KAST berechnen wir selbst aus den Rundendaten. Das Rating berechnen wir selbst aus den Rundendaten (1.0-Formel).