Jogador
lom1k
KHAN16Clutches vencidos
1v3Melhor clutch vencido
1.03Rating
58Mapas
1.10K/D
72.0ADR
43%HS
71%KAST
124–112Duelos de abertura
Por mapa
| Mapa | Mapas | K/D | ADR |
|---|---|---|---|
| mirage | 18 | 1.08 | 69.6 |
| ancient | 13 | 1.12 | 71.9 |
| dust2 | 8 | 1.40 | 83.7 |
| train | 6 | 1.00 | 70.6 |
| inferno | 5 | 0.97 | 59.1 |
| overpass | 3 | 1.43 | 83.3 |
| nuke | 3 | 0.61 | 65.1 |
| anubis | 2 | 1.00 | 71.5 |
Últimos 20 mapas
| Adversário | Mapa | K–D | ADR |
|---|---|---|---|
| Y5 Esports | overpass | 19–14 | 77.8 |
| Y5 Esports | mirage | 17–12 | 77.5 |
| Y5 Esports | ancient | 11–13 | 77.6 |
| BetBoom Team | train | 7–13 | 44.6 |
| BetBoom Team | mirage | 4–12 | 37.1 |
| GUN5 | ancient | 14–13 | 56.8 |
| GUN5 | mirage | 28–17 | 130.5 |
| AMKAL ESPORTS | ancient | 19–14 | 98.0 |
| Reason | ancient | 21–12 | 76.1 |
| AMKAL ESPORTS | mirage | 11–12 | 43.3 |
| RUBY | dust2 | 17–11 | 79.6 |
| Johnny Speeds | mirage | 13–8 | 67.3 |
| Johnny Speeds | inferno | 18–6 | 93.7 |
| The Glecs | ancient | 9–10 | 77.0 |
| The Glecs | train | 14–7 | 91.9 |
| Favbet Team | dust2 | 20–14 | 88.5 |
| Favbet Team | inferno | 11–17 | 52.5 |
| Favbet Team | ancient | 6–9 | 45.3 |
| Team 500 | mirage | 14–16 | 63.4 |
| Team 500 | inferno | 7–11 | 41.5 |
Histórico de equipes
| Time | Mapas | Período |
|---|---|---|
| KHAN | 49 | 2025-08 – 2025-09 |
| 1 | 2025-09 – 2025-09 | |
| GAMUZO | 8 | 2025-05 – 2025-05 |
Carreira por ano
| Ano | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| 2025 | 58 | 1.03 | 72.0 | 71% |
Rating por torneio
| Torneio | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| Galaxy Battle Phase 4 | 14 | 1.09 | 75.7 | 74% |
| CCT Season 3 Contenders Europe 1 | 5 | 1.14 | 79.9 | 71% |
| CCT Season 3 Europe Series 7 | 19 | 1.00 | 67.2 | 70% |
| European Pro League - Series 2 | 6 | 1.17 | 79.1 | 73% |
| CCT Season 3 Europe Series 5 | 6 | 1.01 | 74.4 | 69% |
| Circuito Retake Season 10 - Closed Qualifiers | 8 | 0.89 | 66.7 | 69% |
ADR e KAST são calculados por nós a partir dos dados dos rounds. O rating é calculado por nós a partir dos dados dos rounds (fórmula 1.0).