Jogador
HaZ
BBBMBCBS9Clutches vencidos
1v3Melhor clutch vencido
0.85Rating
30Mapas
0.81K/D
69.6ADR
48%HS
68%KAST
62–58Duelos de abertura
Por mapa
| Mapa | Mapas | K/D | ADR |
|---|---|---|---|
| nuke | 12 | 0.84 | 73.6 |
| inferno | 4 | 0.95 | 75.9 |
| anubis | 4 | 0.79 | 64.1 |
| mirage | 3 | 0.82 | 72.2 |
| ancient | 3 | 1.45 | 76.7 |
| overpass | 3 | 0.53 | 58.2 |
| dust2 | 1 | 0.13 | 23.3 |
Últimos 20 mapas
| Adversário | Mapa | K–D | ADR |
|---|---|---|---|
| MARKnLARRY | mirage | 16–14 | 90.7 |
| MARKnLARRY | nuke | 9–16 | 82.2 |
| Underground ESC | nuke | 12–16 | 63.2 |
| Underground ESC | mirage | 16–16 | 65.9 |
| Mindfreak | nuke | 14–17 | 71.3 |
| Mindfreak | mirage | 5–15 | 55.4 |
| Time Waves | inferno | 17–15 | 73.6 |
| Time Waves | nuke | 15–14 | 91.8 |
| Shanghai Sharks | anubis | 12–16 | 60.9 |
| Shanghai Sharks | nuke | 14–18 | 67.4 |
| THUNDERdOWNUNDER | nuke | 9–15 | 73.8 |
| THUNDERdOWNUNDER | ancient | 5–13 | 49.0 |
| Exsto Gaming | inferno | 17–17 | 87.3 |
| Exsto Gaming | ancient | 15–4 | 112.1 |
| Time Waves | inferno | 13–14 | 71.5 |
| Time Waves | anubis | 18–15 | 71.0 |
| Underground ESC | overpass | 7–16 | 60.4 |
| Underground ESC | nuke | 8–15 | 67.8 |
| Rooster | nuke | 9–13 | 58.9 |
| Rooster | overpass | 10–18 | 58.4 |
Histórico de equipes
| Time | Mapas | Período |
|---|---|---|
| BBBMBCBS | 30 | 2025-02 – 2026-03 |
Carreira por ano
| Ano | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| 2026 | 16 | 0.92 | 74.1 | 69% |
| 2025 | 14 | 0.78 | 64.7 | 66% |
Rating por torneio
| Torneio | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| ESL Challenger League Season 51 - Cup #2 Oceania | 2 | 0.86 | 86.8 | 62% |
| CCT Season 3 Oceania Series 4 | 10 | 0.90 | 69.5 | 69% |
| ESL Challenger League Season 51 - Cup #1 Oceania | 4 | 1.00 | 81.5 | 72% |
| ANZC LAN | 4 | 0.59 | 61.5 | 64% |
| DFRAG Open Series - Season 1 | 6 | 0.90 | 66.5 | 66% |
| Dfrag Invitational 2025: Closed Qualifier | 4 | 0.75 | 64.7 | 67% |
ADR e KAST são calculados por nós a partir dos dados dos rounds. O rating é calculado por nós a partir dos dados dos rounds (fórmula 1.0).