mellren vs Bebop
CCT 2026 Europe Series 11Match recap
Bebop beat mellren 2–1 in a best-of-3 at CCT 2026 Europe Series 11 (Play-Ins). Map scores: Mirage 9–13, Dust2 13–11, Inferno 11–13. Top performer: idisbalance of Bebop, 51–32 with 75.6 ADR (rating 1.26). The biggest clutch belonged to Maksilvl, a 1v2 won for mellren in round 15 on Mirage. On Mirage, mellren stole round 15 on a $6,750 buy against $21,950.
Map veto
Rounds
Economy
Team equipment value at the end of each buy. Drag to scrub.
Scoreboard
| Player | |||||||
|---|---|---|---|---|---|---|---|
| lollipop21k | 17 | 20 | 7 | -3 | 83.0 | 50% | 1.04 |
| mdl | 13 | 18 | 2 | -5 | 70.1 | 45% | 0.83 |
| Maksilvl | 13 | 17 | 2 | -4 | 57.4 | 59% | 0.84 |
| shootic | 12 | 17 | 1 | -5 | 67.0 | 68% | 0.69 |
| menddel | 4 | 17 | 7 | -13 | 47.7 | 41% | 0.34 |
| KENSI | 25 | 12 | 2 | +13 | 100.3 | 86% | 1.64 |
| idisbalance | 22 | 9 | 3 | +13 | 98.2 | 86% | 1.61 |
| faydett | 18 | 11 | 4 | +7 | 81.0 | 82% | 1.33 |
| pipW | 15 | 13 | 6 | +2 | 83.0 | 77% | 1.14 |
| Redzed | 9 | 14 | 5 | -5 | 65.5 | 64% | 0.69 |
ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).
Clutches wonmellren 2Bebop 0
1v2MaksilvlRound 15won
- KENSI → mdl
- Maksilvl → faydett
- Maksilvl → KENSI
1v1mdlRound 19won
- faydett → lollipop21k
- mdl → faydett
Pistol rounds
Opening duels
| Player | Won | Lost |
|---|---|---|
| lollipop21k | 6 | 3 |
| Maksilvl | 2 | 0 |
| shootic | 2 | 2 |
| mdl | 2 | 3 |
| menddel | 0 | 2 |
| idisbalance | 4 | 2 |
| KENSI | 1 | 0 |
| faydett | 1 | 1 |
| pipW | 1 | 3 |
| Redzed | 3 | 6 |
Multi-kill rounds
| Player | 3K | 4K | 5K |
|---|---|---|---|
| lollipop21k | 1 | 1 | 0 |
| mdl | 2 | 0 | 0 |
| Maksilvl | 1 | 0 | 0 |
| pipW | 0 | 1 | 0 |
| idisbalance | 3 | 0 | 0 |
| KENSI | 3 | 0 | 0 |
| faydett | 2 | 0 | 0 |
Kill matrix
| mellren | KENSI | idisbalance | faydett | pipW | Redzed |
|---|---|---|---|---|---|
| lollipop21k | 2:3 | 3:7 | 3:4 | 4:4 | 5:2 |
| mdl | 4:6 | 3:6 | 2:1 | 2:2 | 2:3 |
| Maksilvl | 3:5 | 3:2 | 2:7 | 3:3 | 2:0 |
| shootic | 1:4 | 0:4 | 3:3 | 4:4 | 4:2 |
| menddel | 2:7 | 0:3 | 1:3 | 0:2 | 1:2 |
Rows: mellren players, columns: Bebop players. Each cell is kills by the row player on the column player : kills the other way.
mellren: next match
mellren: recent results
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Bebop: recent results
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