Marsborne vs The Last Dance
FRAG University1:0
anubis13–0 (12–0 · 1–0)
Match recap
A 1–0 result: Marsborne got past The Last Dance. Map scores: Anubis 13–0. WUMBO (Marsborne) led the server with 18 kills, 119.1 ADR and a 2.48 rating. Clutch of the match: Grizz (Marsborne) won a 1v1 in round 9 on Anubis.
Map veto
The Last Dance banned infernoMarsborne banned cacheThe Last Dance banned nukeMarsborne banned dust2The Last Dance banned ancientMarsborne banned miragedecider picked anubis
Rounds
113
Economy
Team equipment value at the end of each buy. Drag to scrub.
Scoreboard
| Player | |||||||
|---|---|---|---|---|---|---|---|
| WUMBO | 18 | 4 | 2 | +14 | 119.1 | 85% | 2.48 |
| Grizz | 17 | 6 | 6 | +11 | 132.1 | 100% | 2.16 |
| ogwizard | 12 | 5 | 2 | +7 | 90.3 | 100% | 1.50 |
| nicx | 8 | 7 | 2 | +1 | 70.5 | 92% | 0.94 |
| Freshie | 5 | 4 | 3 | +1 | 49.5 | 100% | 0.93 |
| dAVE | 9 | 11 | 1 | -2 | 74.6 | 69% | 0.75 |
| s3rum | 6 | 13 | 2 | -7 | 69.2 | 54% | 0.39 |
| AEROj | 5 | 13 | 0 | -8 | 45.6 | 46% | 0.37 |
| slugy | 4 | 12 | 0 | -8 | 48.0 | 46% | 0.32 |
| Fezera | 2 | 12 | 0 | -10 | 18.8 | 31% | 0.19 |
ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).
Clutches wonMarsborne 1The Last Dance 0
1v1GrizzRound 9won
- AEROj → ogwizard
- Grizz → AEROj
Pistol rounds
MarsborneRound 1
MarsborneRound 13
Opening duels
| Player | Won | Lost |
|---|---|---|
| nicx | 4 | 0 |
| WUMBO | 3 | 0 |
| ogwizard | 2 | 1 |
| Freshie | 1 | 1 |
| Grizz | 0 | 1 |
| dAVE | 1 | 0 |
| Fezera | 0 | 1 |
| slugy | 0 | 1 |
| AEROj | 1 | 4 |
| s3rum | 1 | 4 |
Multi-kill rounds
| Player | 3K | 4K | 5K |
|---|---|---|---|
| WUMBO | 2 | 0 | 1 |
| Grizz | 2 | 1 | 0 |
| ogwizard | 1 | 0 | 0 |
Kill matrix
| Marsborne | dAVE | s3rum | AEROj | slugy | Fezera |
|---|---|---|---|---|---|
| WUMBO | 4:3 | 5:1 | 4:0 | 3:0 | 2:0 |
| Grizz | 4:2 | 3:2 | 3:1 | 3:1 | 4:0 |
| ogwizard | 2:1 | 3:1 | 3:2 | 2:1 | 2:0 |
| nicx | 0:2 | 1:1 | 2:2 | 2:1 | 3:1 |
| Freshie | 0:1 | 1:1 | 1:0 | 2:1 | 1:1 |
Rows: Marsborne players, columns: The Last Dance players. Each cell is kills by the row player on the column player : kills the other way.
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