Eternal Fire vs FORZE Reload

Galaxy Battle Phase 4
Eternal Fire
2:0
Final · Bo3
2025-09-12 17:00 UTC
Head to head
FORZE Reload
mirage13–8 (7–5 · 6–3)
train13–7 (6–6 · 7–1)

Match recap

A 2–0 result: Eternal Fire got past FORZE Reload. Map scores: Mirage 13–8, Train 13–7. Top performer: bnox of Eternal Fire, 49–23 with 110.0 ADR (rating 1.78). The biggest clutch belonged to KusMe, a 1v3 won for FORZE Reload in round 18 on Mirage. On Mirage, FORZE Reload stole round 6 on a $4,400 buy against $25,100.

Map veto

Eternal Fire banned ancientFORZE Reload banned infernoEternal Fire picked mirageFORZE Reload picked trainEternal Fire banned overpassFORZE Reload banned nukedecider picked dust2

Rounds

121

Economy

Team equipment value at the end of each buy. Drag to scrub.

Scoreboard

Player
bnox2485 +16 102.0 90% 1.68
Calyx22133 +9 95.7 76% 1.44
imoRR16147 +2 86.1 76% 1.05
jresy12118 +1 74.0 71% 0.95
mASKED10105 0 59.8 90% 0.94
swetsi15151 0 66.8 62% 1.00
spirit14152 -1 71.8 76% 0.93
rikon11192 -8 53.0 57% 0.65
KusMe8184 -10 60.2 62% 0.46
Something8174 -9 57.9 62% 0.47

ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).

Clutches wonEternal Fire 1FORZE Reload 4

1v2swetsiRound 4won
  1. imoRR → KusMe
  2. swetsi → Calyx
  3. swetsi → imoRR
1v2spiritRound 6won
  1. Calyx → Something
  2. spirit → imoRR
1v1swetsiRound 11won
  1. jresy → KusMe
  2. swetsi → jresy
1v2bnoxRound 15won
  1. KusMe → jresy
  2. bnox → KusMe
  3. bnox → Something
1v3KusMeRound 18won
  1. Calyx → rikon
  2. KusMe → Calyx
  3. bnox → KusMe

Pistol rounds

Eternal FireRound 1
Eternal FireRound 13

Opening duels

PlayerWonLost
Calyx50
bnox40
jresy22
imoRR13
mASKED04
Something32
KusMe22
spirit11
rikon12
swetsi25

Multi-kill rounds

Player3K4K5K
imoRR100
mASKED100
Calyx100
swetsi100
rikon100
spirit100

Kill matrix

Eternal FireswetsispiritrikonKusMeSomething
bnox6:13:33:26:06:2
Calyx5:63:38:14:22:1
imoRR2:43:32:33:26:2
jresy1:24:33:32:22:1
mASKED1:22:23:23:21:2

Rows: Eternal Fire players, columns: FORZE Reload players. Each cell is kills by the row player on the column player : kills the other way.

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