100 Thieves vs Acend
Parken Challenger Championship #6Match recap
A 2–1 result: 100 Thieves got past Acend. Map scores: Mirage 13–11, Inferno 10–13, Ancient 13–9. sirah (100 Thieves) led the server with 60 kills, 89.1 ADR and a 1.25 rating. Clutch of the match: dev1ce (100 Thieves) won a 1v3 in round 11 on Inferno. Biggest economy swing: Acend won round 23 on Inferno with $9,600 of equipment against $30,650.
Map veto
Rounds
Economy
Team equipment value at the end of each buy. Drag to scrub.
Scoreboard
| Player | |||||||
|---|---|---|---|---|---|---|---|
| sirah | 24 | 16 | 4 | +8 | 93.3 | 83% | 1.37 |
| ag1l | 18 | 15 | 6 | +3 | 90.5 | 83% | 1.01 |
| dev1ce | 18 | 16 | 5 | +2 | 84.2 | 75% | 1.00 |
| rain | 17 | 14 | 5 | +3 | 85.7 | 67% | 1.08 |
| poiii | 12 | 15 | 2 | -3 | 66.0 | 79% | 0.77 |
| REDSTAR | 20 | 15 | 2 | +5 | 88.5 | 67% | 1.27 |
| h4rn | 20 | 18 | 1 | +2 | 81.5 | 79% | 1.00 |
| KalubeR | 17 | 17 | 2 | 0 | 66.2 | 83% | 0.93 |
| Skrimo | 10 | 19 | 5 | -9 | 62.5 | 63% | 0.57 |
| SPELLAN | 9 | 20 | 5 | -11 | 58.8 | 58% | 0.47 |
ADR and KAST are our own calculations from round data. Rating is our calculation from round data (1.0 formula).
Clutches won100 Thieves 2Acend 3
1v2REDSTARRound 2won
- ag1l → KalubeR
1v1h4rnRound 14won
- sirah → SPELLAN
1v1dev1ceRound 17won
- h4rn → rain
- dev1ce → h4rn
1v1rainRound 21won
- REDSTAR → dev1ce
- rain → REDSTAR
1v2REDSTARRound 22won
- dev1ce → SPELLAN
- REDSTAR → ag1l
- REDSTAR → dev1ce
Pistol rounds
Opening duels
| Player | Won | Lost |
|---|---|---|
| poiii | 5 | 4 |
| ag1l | 2 | 1 |
| sirah | 2 | 2 |
| rain | 1 | 2 |
| dev1ce | 2 | 3 |
| h4rn | 7 | 0 |
| Skrimo | 2 | 3 |
| SPELLAN | 3 | 5 |
| REDSTAR | 0 | 2 |
| KalubeR | 0 | 2 |
Multi-kill rounds
| Player | 3K | 4K | 5K |
|---|---|---|---|
| sirah | 2 | 0 | 0 |
| REDSTAR | 2 | 0 | 0 |
Kill matrix
| 100 Thieves | REDSTAR | h4rn | KalubeR | Skrimo | SPELLAN |
|---|---|---|---|---|---|
| sirah | 2:4 | 5:4 | 4:3 | 8:2 | 5:3 |
| ag1l | 3:3 | 1:3 | 6:4 | 2:4 | 6:1 |
| dev1ce | 2:7 | 3:6 | 5:2 | 3:1 | 5:0 |
| rain | 6:2 | 6:3 | 1:5 | 4:3 | 0:1 |
| poiii | 2:4 | 3:4 | 1:3 | 2:0 | 4:4 |
Rows: 100 Thieves players, columns: Acend players. Each cell is kills by the row player on the column player : kills the other way.
100 Thieves: recent results
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Bo3
Bo3
Bo3
Bo3
Acend: recent results
Bo3
Bo3
Bo3
Bo3
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