Jugador
Longo
GUARA3Clutches ganados
1v1Mejor clutch ganado
0.82Rating
25Mapas
0.81K/D
68.3ADR
53%HS
69%KAST
52–78Duelos de apertura
Por mapa
| Mapa | Mapas | K/D | ADR |
|---|---|---|---|
| dust2 | 6 | 0.68 | 64.9 |
| nuke | 6 | 0.84 | 67.5 |
| ancient | 5 | 0.95 | 76.7 |
| mirage | 3 | 0.83 | 62.5 |
| anubis | 2 | 0.92 | 63.7 |
| inferno | 1 | 0.63 | 64.2 |
| cache | 1 | 1.21 | 97.2 |
| vertigo | 1 | 0.31 | 46.4 |
Últimos 20 mapas
| Rival | Mapa | K–D | ADR |
|---|---|---|---|
| METANOIA WOLVES | dust2 | 13–16 | 82.0 |
| METANOIA WOLVES | ancient | 14–17 | 75.4 |
| METANOIA WOLVES | mirage | 8–11 | 43.2 |
| MIBR Academy | mirage | 9–16 | 45.0 |
| MIBR Academy | nuke | 3–14 | 36.1 |
| Procyon | dust2 | 14–14 | 73.6 |
| Procyon | inferno | 12–19 | 64.2 |
| Procyon | nuke | 15–12 | 69.5 |
| PaiN Gaming Academy | nuke | 8–15 | 48.5 |
| PaiN Gaming Academy | dust2 | 8–16 | 63.2 |
| METANOIA WOLVES | mirage | 17–14 | 96.7 |
| METANOIA WOLVES | cache | 17–14 | 97.2 |
| METANOIA WOLVES | dust2 | 4–15 | 41.1 |
| JOGA DE TERNO | dust2 | 7–11 | 55.8 |
| JOGA DE TERNO | nuke | 21–18 | 94.6 |
| 9z Globant Academy | ancient | 17–18 | 80.7 |
| 9z Globant Academy | anubis | 9–14 | 55.7 |
| Sensei | anubis | 13–10 | 73.5 |
| Sensei | ancient | 15–9 | 96.4 |
| Solid | vertigo | 5–16 | 46.4 |
Historial de equipos
| Equipo | Mapas | Periodo |
|---|---|---|
| GUARA | 13 | 2026-06 – 2026-07 |
| Sharks Youngsters | 12 | 2024-07 – 2024-08 |
Carrera por año
| Año | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| 2026 | 13 | 0.77 | 66.1 | 67% |
| 2024 | 12 | 0.89 | 70.8 | 72% |
Rating por torneo
| Torneo | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| CCT 2026 South America Series 4 | 3 | 0.81 | 67.5 | 72% |
| CCT 2026 South America Series 3 | 10 | 0.76 | 65.7 | 66% |
| Circuito Estadual Ferjee 2024 - Closed Qualifier | 4 | 0.64 | 57.9 | 61% |
| Gamers Club Liga Série A: July 2024 | 6 | 0.98 | 75.9 | 77% |
| CBCS Season 5 | 2 | 1.08 | 80.2 | 78% |
El ADR y el KAST son cálculos propios a partir de los datos de rondas. El rating es un cálculo propio a partir de los datos de rondas (fórmula 1.0).