Jugador
cryths
STEP2Clutches ganados
1v3Mejor clutch ganado
0.93Rating
19Mapas
0.88K/D
72.6ADR
55%HS
72%KAST
15–17Duelos de apertura
Por mapa
| Mapa | Mapas | K/D | ADR |
|---|---|---|---|
| nuke | 4 | 1.05 | 79.5 |
| ancient | 4 | 0.75 | 59.8 |
| mirage | 3 | 0.93 | 76.0 |
| anubis | 3 | 0.91 | 76.9 |
| vertigo | 3 | 0.80 | 77.3 |
| dust2 | 2 | 0.91 | 68.2 |
Últimos 20 mapas
| Rival | Mapa | K–D | ADR |
|---|---|---|---|
| Mana Esports | dust2 | 11–17 | 49.7 |
| Mana Esports | mirage | 15–10 | 88.6 |
| Passion UA AC | nuke | 10–5 | 61.4 |
| Passion UA AC | dust2 | 19–16 | 91.6 |
| Royals | nuke | 20–28 | 65.6 |
| Betclic Apogee Esports | nuke | 19–15 | 106.4 |
| Betclic Apogee Esports | ancient | 17–16 | 62.2 |
| Team Next Level | ancient | 8–19 | 58.8 |
| Team Next Level | mirage | 12–16 | 80.6 |
| Favbet Team | mirage | 12–16 | 63.0 |
| Favbet Team | anubis | 18–14 | 77.8 |
| Preasy Esports | anubis | 26–26 | 82.3 |
| Preasy Esports | vertigo | 26–28 | 87.4 |
| Preasy Esports | ancient | 14–16 | 46.5 |
| Permitta | anubis | 6–15 | 64.1 |
| Permitta | nuke | 18–16 | 91.3 |
| Permitta | vertigo | 15–18 | 67.8 |
| Team Spirit Academy | vertigo | 8–15 | 66.4 |
| Team Spirit Academy | ancient | 18–25 | 69.7 |
Historial de equipos
| Equipo | Mapas | Periodo |
|---|---|---|
| STEP | 4 | 2026-06 – 2026-06 |
| 1 | 2024-10 – 2024-10 | |
| 7 | 2024-01 – 2024-09 | |
| GL Academy | 4 | 2024-08 – 2024-08 |
| GamerLegion Academy | 3 | 2024-05 – 2024-05 |
Carrera por año
| Año | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| 2026 | 4 | 1.09 | 71.0 | 77% |
| 2024 | 15 | 0.90 | 73.0 | 70% |
Rating por torneo
| Torneo | Mapas | Rating | ADR | KAST |
|---|---|---|---|---|
| United21 Season 50 | 4 | 1.09 | 71.0 | 77% |
| European Pro League Season 19 - CS2 | 2 | 1.22 | 82.3 | 75% |
| Prodigy Series #2 | 4 | 0.87 | 69.8 | 67% |
| United21 Season 15 | 3 | 0.99 | 75.2 | 71% |
| European Pro League Season 14 Division 2 - CS2 | 5 | 0.76 | 72.4 | 70% |
El ADR y el KAST son cálculos propios a partir de los datos de rondas. El rating es un cálculo propio a partir de los datos de rondas (fórmula 1.0).